Thursday, April 26, 2007

A Degree in Video Game Development?

So what should a degree in video game development look like? Well, personally, I'd like it to look more like a simulation theory degree with more science and mathematics involved. Most of the associate degrees out there promote computer science skills that are more about understanding how computer languages and popular software interfaces work. As the RPI Web site mentions, 'Other institutions offering classes in video game studies include Princeton, Carnegie Mellon University, Massachusetts Institute of Technology, and the University of California at Irvine. There are also specialized schools, like DigiPen in Redmond, Washington, that teach nothing but game design'.

Seems to me courses on inputs (informatics and information theory), process (e.g. artificial intelligence, data assimilation, kinematics), and outputs (e.g. artistic rendering, data presentation, architecture) could expand to include a wealth of topics that have overlap with the general background education a liberal arts student would want to gain during undergraduate study. Seems using the computer as the center of course deliverables focus would be pretty interesting. We've been using paper as the focus for long enough. Just think more expansive on this theme of computer as learning delivery vehicle and then consider the potential of simulating those phenomena you learn in math and science (alongside the skills gained by requiring the deliverables be explained in clear wording) in order to prove to others you understand them. The degree then becomes more about creating an interactive cyberspace (hopefully with modular pieces) than creating a single video game using the popular methods of today.

keiser college: video game degree

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